]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Actors/Bullet.cs
Removes spaces.
[rbdr/super-polarity] / Super Polarity / Actors / Bullet.cs
diff --git a/Super Polarity/Actors/Bullet.cs b/Super Polarity/Actors/Bullet.cs
deleted file mode 100644 (file)
index d20289c..0000000
+++ /dev/null
@@ -1,80 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Bullet : Actor
-    {
-        protected ParticleEngine particleEngine;
-        public int Power;
-
-        public Bullet(SuperPolarity newGame)
-            : base(newGame)
-        {
-        }
-
-        ~Bullet()
-        {
-            particleEngine = null;
-        }
-
-        public override void Initialize(Texture2D texture, Vector2 position)
-        {
-            base.Initialize(texture, position);
-            BoxDimensions.X = 10;
-            BoxDimensions.Y = 10;
-            BoxDimensions.W = 10;
-            BoxDimensions.Z = 10;
-            MaxVelocity = 8;
-            InitBox();
-            particleEngine = ParticleEffectFactory.CreateBullet(position);
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            Velocity.X = (float)(MaxVelocity * Math.Cos(Angle));
-            Velocity.Y = (float)(MaxVelocity * Math.Sin(Angle));
-
-            Power = 1;
-
-            Position += Velocity;
-            UpdateBox();
-
-            particleEngine.Update();
-            particleEngine.EmitterLocation = Position;
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            base.Draw(spriteBatch);
-            particleEngine.Draw(spriteBatch);
-        }
-
-        public override void Collide(Actor other, Rectangle collision)
-        {
-            if (Dying) { return; }
-            if (other.GetType().IsAssignableFrom(typeof(StandardShip)))
-            {
-                Die();
-                return;
-            }
-        }
-
-        protected override void Die()
-        {
-            ActorManager.CheckOut(this);
-            Renderer.CheckOut(this);
-            Parent.Children.Remove(this);
-        }
-
-        public override void CleanUp()
-        {
-            base.CleanUp();
-            this.particleEngine = null;
-        }
-    }
-}